Overview
Ocean Motion is a Unity and mechatronics project exploring how the movement of a virtual boat can be reproduced by a physical motion platform called a Stewart platform.
The project is being developed through small, numbered experiments. Each milestone proves one part of the system—from sending Unity data to an Arduino, through boat and water simulation, to coordinating the actuators of a Stewart platform.
I am currently working on this project so this page will be updated frequently with more about the software and hardware I am producing for it.
GitHub Repository
You are invited to see my progress as I build this project! If you have any comments or questions feel free to reach out to me via email or on GitHub.
https://github.com/TylerBeaton/Ocean-Motion
The GitHub repository contains a README.md file that details more of my milestones that I have planned to hit, each milestone is set to be about a week long although I have completed more than one for each weekly update.
Devlog Updates
I have been keeping a devlog of this project which I post to my own webpage in the blog section as well as LinkedIn.